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1. T2 ships I feel are missing from the eve line up - in Player Features and Ideas Discussion [original thread]
On T2 Destroyers. Frigate grade command ships. With small ship WHs, burner missions and such having a command vessel for that level would be good. Maybe limit to one link but boost that link significantly. Otherwise one Tech2 ship that is in dire...
- by Kasife Vynneve - at 2014.08.16 15:48:00
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2. Crane now requires 18 million worth of megacyte per build!? - in Science and Industry [original thread]
De'Veldrin wrote: Shahrokh Dariush wrote: Sure, I'll keep an eye on it. Got a bunch of Badgers standing in line to be blinged up to glamorous Crane status ;) Badger badger badger cra-ane cra-ane. Oh its a viaatoor.......
- by Kasife Vynneve - at 2014.08.11 15:07:00
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3. Make good use to corpse of players - in Player Features and Ideas Discussion [original thread]
Reprocess into Soylent Green. Add soylent green as a part of Booster manufacturing.
- by Kasife Vynneve - at 2014.08.09 05:33:00
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4. EVE(L) Stabb. Remove from game? Maybe? - in Player Features and Ideas Discussion [original thread]
Its case of what you want vs what they want. You want a fight and they want easy lp. The change may be better in the lp end of things, a percentage loss when capturing a Plex with core stabs equipped.
- by Kasife Vynneve - at 2014.08.06 03:23:00
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5. SO CCP finally nerfed Industry - in Science and Industry [original thread]
Minerva Arbosa wrote: [ If you do the math and adjust the ratio from current reprocessing rates and batches to the former reprocessing rates and batches assuming you have level 4 in all ore processing skills, reprocessing 5, and reprocessing ef...
- by Kasife Vynneve - at 2014.07.24 04:50:00
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6. SO CCP finally nerfed Industry - in Science and Industry [original thread]
The Skills in question are all 5 bar the respective Ore Specifics skills. (and Faction Station Standings to the required amount) Even with those skills to 5 the gap from what is mined and what is left is still too big. The nerf to Scrapmetal Proce...
- by Kasife Vynneve - at 2014.07.23 18:07:00
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7. SO CCP finally nerfed Industry - in Science and Industry [original thread]
The refining changes are a brutal kick in the teeth. My own skills are lacking in that area but i know a few people who had Perfect Refining and to lose that much from your haul is a horrible thing, even when they push the related skills to lvl 5...
- by Kasife Vynneve - at 2014.07.23 11:26:00
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8. Amarr getting Caldari missions - in Missions & Complexes [original thread]
If your that deep into RPing Amarian then you'll have to endure it, but if your adaptable there are more than enough alternative options out there. I fly Amarr by choice but can passably fly and fire any T1 ship or weapon if needed (except caldar...
- by Kasife Vynneve - at 2014.07.04 07:17:00
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9. RLML, ML, or HAM - High Sec Anomalies - in Missions & Complexes [original thread]
Light Missiles all the way. The benefit of the rapids is too heavily out weighed by the negative. Too much trust is put into what EFT says, its useful as a guide to fitting but that's about it.
- by Kasife Vynneve - at 2014.07.04 06:20:00
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10. Request a Rookie Ship Button - in Player Features and Ideas Discussion [original thread]
If your often at the same stations, leave a stockpile of cheap frigs at them.
- by Kasife Vynneve - at 2014.06.21 02:46:00
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11. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Don't know if this has been suggested before or not, Make the Trade window remember where its moved to like all the other windows.
- by Kasife Vynneve - at 2014.06.19 18:12:00
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12. A way to move miners to null? - in Player Features and Ideas Discussion [original thread]
Make Ore sites require scanning down again.
- by Kasife Vynneve - at 2014.06.16 21:51:00
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13. procurer combat - in Ships and Modules [original thread]
Nothing funnier than a mining barge on the winning side of a expensive killmail. Its not going to work all the time but when it does its a hoot.
- by Kasife Vynneve - at 2014.06.16 15:07:00
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14. Clothing Issue - in Player Features and Ideas Discussion [original thread]
As much as EVE is about needing skills to everything, wearing of clothes should not be on that list. If you can afford it you should be able to wear it. In addition to functional skirts and dresses they should add some coat designs for female avat...
- by Kasife Vynneve - at 2014.06.16 04:40:00
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15. Fixing Downtime for Australians - in Player Features and Ideas Discussion [original thread]
Put it in the mid of USTZ.
- by Kasife Vynneve - at 2014.06.12 19:38:00
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16. A duel of honour (Drake Vs. Drake) - in Ships and Modules [original thread]
Wait... Someone in eve has honor...
- by Kasife Vynneve - at 2014.06.09 16:30:00
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17. Weird Questions about afew ships. - in Ships and Modules [original thread]
35 has long been fine, its a solid number for all uses and needs not to changed for a mere block of ice. Buck up finish early or turn one laser off and go long
- by Kasife Vynneve - at 2014.06.09 16:06:00
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18. mining barges/exhumers quick question - in Science and Industry [original thread]
Tau Cabalander wrote: Scarlett LaBlanc wrote: The recent rebalance of mining barges with Kronos gave the hulk an additional 10%+ yield Given that the hulk already out mined everything else to begin with I think you would better off with tw...
- by Kasife Vynneve - at 2014.06.09 15:52:00
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19. New Catalyst Variant - in Player Features and Ideas Discussion [original thread]
No need to commemorate skill less gankers that are too scared to take on ships that can pose a threat to them.
- by Kasife Vynneve - at 2014.06.04 15:39:00
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20. Expediation Frigate - in Science and Industry [original thread]
http://www.evemanufacturing.co.uk/building-requirements-prospect/
- by Kasife Vynneve - at 2014.06.03 15:42:00
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